Dec 1, 2021

Dec 1, 2021

The Dark Lady Awakens

The Dark Lady Awakens

Game and level design of a videogame based on the famous Harry Potter's IP.

Context

Context

This project has been done as part of the course of Game Design and Prototyping during my studies in Game Design.

Challenge

Challenge

Design of a spin-off videogame of the Harry Potter saga set in a scenario where after Lord Voldemort’s defeat, a surviving Death Eater uses a time turner to go back to the past and influence the young Minerva McGonagall with the aim of turning her to the dark side of magic.

Solution

Solution

The player will take on the role of Minerva in third person and will have to live her first year at Hogwarts in a period of strong discrimination against half-blood wizards. This context, together with the interference of the Death Eater from behind the scenes, will lead her on the path of dark magic and violence until she gets to stain her own hands with blood. During the story, the player will learn more and more powerful and dark spells Moreover the player will have the opportunity to explore the Hogwarts school and its surrounding, solving puzzles, interacting with companions and magical creatures.

Design Process

Design Process

  1. Research

  2. Definition

  3. Ideation

  4. Wireframing

  5. Testing

Personal Takeaway

Personal Takeaway

Game Design

Designing a game requires method and genuine interest. During the work on this project I understood the importance of building a flow that helps the user going through different state of mind in order to keep the game interesting and entertaining.

Management

In the design process of a videogame, a moltitude of people, tools, devices, programs and methods are involved. This could easily cause issues in co-working, that's why it's really important to precisely define standards on a shared document. Moreover, an external entity would be facilitated to work on the project if such "manual file" is available.

Attachments

Attachments

Game Design Document

A blueprint of how the game is supposed to be and feel

Document of Design

Quick-start guide for game developers and artists

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